﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumShowAudioPlay : IPlayLoopAudio {

    AudioClip m_ToPlayAudio;
    public AudioClip toPlayAudio
    {
        get
        {
            if(m_ToPlayAudio == null)
            {
                //m_ToPlayAudio = ResourceManager.LoadUIAudio(Audio.num_add);
            }

            return m_ToPlayAudio;
        }
        set { m_ToPlayAudio = value; }
    }

    public void PlayLoopAudio(AudioClip audio)
    {
        //GameDebug.Log("NumShowAudioPlay  PlayLoopAudio");
        //AudioController.instance?.Play(audio, true);
    }
    public void StopLoopAudio(AudioClip audio)
    {
        //GameDebug.Log("NumShowAudioPlay  StopLoopAudio");
        //AudioController.instance?.Stop(audio);
    }
}
